Developer: Monolith Productions

Publishers: Vivendi Universal Games / Warner Bros. Games

Engine: LithTech Jupiter EX

Platform: Microsoft Windows

October 17, 2005

Genre: First-person shooter, Survival horror

General / Plot……….8.4

   This game was for me the reason I had sleep deprivation back at the age of thirteen. This, is the first horror title I have ever played in my life and for this reason it will be forever in my heart for years to come. Nowdays, I believe that I was too young for this horror masterpiece but I do not regret it because I overcame all its obstacles step by step.

   To begin with, the game starts with the protagonist being the leader of a fictional special operations group of the U.S. government that specializes in dealing with paranormal activities. Your hero posesses extraordinarily reflexes for which the government has expressed a huge interest. At the start of the campaign, the Point Man (your character’s name) witnesses a man named Paxton Fettel taking command of a battalion of telepathically controlled clone super soldiers, thus seizing control of the Armacham Technology Corporation building and killing all of its occupants. Your team’s objective is to eliminate Paxton Fettel, who operates in conjunction with Delta Force. Fettel is located by means of a satellite tracking device and is hunted by F.E.A.R. and Delta Force all over the world. The Point Man learns that Fettel was raised to become a telepathic military commander as part of a top secret Armacham Technology Corporation project called Project Origin. He is the son of Alma Wade, a powerful psychic who also has another child, a very little and scary one, born before Fettel.

   I will never forget the moment where, while I was dropping from a rail, suddenly in my field of view this “sweet” red dressed child appeared and gave me goosebumps all over my body!! (҂⌣̀_⌣́)


   This game is played in a first-person perspective but, the protagonist is “fully present”, allowing the player to see his body while looking down. The most important of the gameplay elements is “Slow-Motion,” which when enabled, slows down the entire game world while allowing the Point Man to aim and react at normal speeds. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game’s particle effects.

   The game has both non-fictional (as pistols, assault rifles, submachine guns etc) and fictional armaments (particle beam weapons etc). Each firearm differs in terms of ammunition type, accuracy, range, fire rate, damage and bulkiness. The Point Man may carry only three weapons at a time and you have to plan in advance which weapons to carry with you

   The game’s A.I is outstanding, allowing computer-controlled characters a large degree of freedom. Enemies can duck and find cover, jump through windows, vault over railings, climb ladders and push over large objects to create their own cover.

Graphics & Sound ……….9.6

   F.E.A.R. was the first game developed using the newest iteration of Monolith’s LithTech engine ‘’Jupiter EX’’ driven by a DirectX 9 protocol. This new engine includes both the Havok Physics Engine and the Havok “Vehicle Kit,” which adds support for common vehicle behavior.

   Graphically, F.E.A.R. utilizes normal mapping and parallax mapping to give textures a more realistic appearance and is most notably used to give the appearance of depth to flat bullet hole decals on walls. The main innovation of this pc game was the volumetric lighting and the lightmapping, allowing complex lighting effects that allows the player to be immersed in an atmoshperical environment. High-end shaders for 2005, including a host of additional special effects, are also featured in Jupiter EX.

   The crystal clear Sound of the game is based on the ”EAX Dolby Surround” system, which means that the player is totally absorbed by scary and  fully atmoshperical sounds caused by movements of elements with the assistance of ‘’NVidia physics’’ of course during any level.

 Total……………….. 9.1 ‘’Epic”


‘’ For every ounce of blood, sweat and tears I dropped

trying to complete the game  ’’